scientist stranded on the Moon after the destruction of H.A.R.M.'s space station in first No One Lives Forever. Danger Danger is trying to use a Czech rocket to recover Dr. Upon delving deeper into the base, Jack becomes aware that the facility is a secret rocket launch site. In the end, Jack passes the test and is hired by H.A.R.M.įor his first assignment, Jack must infiltrate a Czechoslovakian military base to figure out why Danger Danger is interested in it. troopers as Volkov taunts them over a loudspeaker. The interview consists of Jack mowing down waves of H.A.R.M. Volkov tells Jack to report to a job interview at the Roman ruins on Malta. Before he can leave, he receives a phone call from Dmitrij Volkov, H.A.R.M.'s Director of Executive Action. Before they can, Jack breaks free from the ropes that tied him to a chair and slaughters the thugs that swarm the building. against a rival criminal organization, Danger Danger.Īfter a night of heavy drinking, Jack is apprehended by Franco Syndicate thugs, who are ordered to kill him. The game does not involve UNITY, the organization for which Cate Archer works and that opposed H.A.R.M. is set between No One Lives Forever and No One Lives Forever 2. The game follows John Jack, a professional killer recruited by H.A.R.M., a criminal organization central to the No One Lives Forever series. Story įor detailed briefings and encyclopedic breakdown, see Contract J.A.C.K. Thugs (job interview mission only)Ĭate Archer makes a cameo appearance, but does not interact with Jack. Louie Franco - Head of the Franco Syndicate.The first mission has a text briefing and a short intro video where Jack finds himself in his first predicament. There is no opening musical credits scene in Contract J.A.C.K. The number of secrets found is tallied at the end of the mission. contain secret locations with beneficial items such as extra Grenades, Incendiary, Flashbangs and rare ammunition types such as Explosive Shells to sweep clear of an oncoming large raid of enemies easier. Instead of collecting Intelligence items to increase end of level ranks, the missions in Contract J.A.C.K. ![]() 50 Handgun, a Laser Rifle, Energy Cannon and Corrector that was abscent in the second game, makes a return. However, Contract J.A.C.K also introduces Jack's personal. Most abundant weapon proven to be full-automatic rifles but Jack also can use different weapons with varying effective ranges that player is familiar from NOLF2. Most of the arsenal carries over from the NOLF2. When player notice generous amount of recovery equipment, they can be ensured that they will backtrack to the same area or going into a big fight over and over again. Protagonist, John Jack can not search fallen bodies like previous installments so such recovery items can be found almost anywhere with varying rarities throughout missions. ![]() As game is about ambush fights where you can not evade taking damage and fighting sturdier enemies, it's also generous on offering Body Armor, Bandages and First Aid Kit. Player have to be resourceful and answer with the right utilities if they can not take cover or position. A scripted trigger will alert them to infiltrate an area from front as player progress or they will come out flocking from previous areas through once locked enemy closets.ĭisabling or dispatching enemy groups at key positions with grenades or explosives, required for splitting your attention properly in the long fights. In general, they're much durable and capable of pressing the attack in a coordinated manner.Įnemies still react to footsteps and noises just like the previous installments but that doesn't really matter in a bigger scheme as player expected to push through any off-guard moments and most of the time they're aware of your presence before you know it. They will synchronize their peekshots, make use of grenades when they located you and cover fire for each other when in groups to flush you off. Game will pit you against enemy groups that are large in numbers almost non-stop, where it was a rare scene at the previous installments of the game to do that unless you made your presence very clear to the enemy.Įnemies capable of flanking you if they hear you reload else you stand a cross path position for too long. Most of the gameplay is running and gunning through the missions with emphasis on cover-peek shooting, going in guns ablaze or kiting herd of enemies through chokes while retreating. does not require stealth or silent takedowns. ![]() Where as NOLF1 and NOLF2 are stealth based first person shooters, Contract J.A.C.K.
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